It makes sense for decent mitigation - monks ‘roll with the punches’ and we’ve all seen martial arts demos of some geezer getting booted in the nads.
That said, yeah, it isn’t great game design. Vanilla had monks encouraged to live a life shunning material possessions, but kunark gave them a huge relative improvement of weapons (from the second worst tier to best) and then velious just gave them top toer armour.
Imo monks needed a different line of progression that continued the theme of rejecting possessions (instead of wearing skin suits, wtf).
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