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Old 08-24-2023, 03:01 AM
Ennewi Ennewi is offline
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https://web.archive.org/web/20010208...ty_timings.htm

Quote:
Clarity Timings
From the Concert Hall Message Board-

Author Comment
gendal
Registered User
(8/29/00 2:48:07 pm)
Clarity 2, Cantana, and 32 time tests


Took a lvl 44 Druid named Millie, stripped her naked (don't get all excited, was a halfling) and used my bard Gendal, lvl 58 with Sonica, a lvl 59 enchanter to conduct these tests. The druid and bard where both played by me on two computers 3 feet from each other and i used a stopwatch to time the results.

I took the druid oom by casting till I couldn't cast a spell, then waiting standing up till I could cast it again. Soon as I finished casting I immediately sat down and started the timer simultaneously. This led to some very repeatable results. Phantom mana was next to non existent, but checked for via a telescope.

Results this time where a lot more in line with what you would expect.


nothing
5.41.30
5.40.57
5.40.69

cantana
3.34.36
3.35.21
3.34.95

32
4.02.67
4.05.69
4.05.96

32 + cantana
3.04.76
3.04.69
2.58.79

c2
3.34.27
3.34.52
3.34.63

c2 + cantana
2.39.60
2.40.18
2.32.19

c2 + 32
2.50.59
2.52.49
2.53.07

c2 + 32 + cantana
2.20.63
2.16.55
2.17.19
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https://web.archive.org/web/20010208...052139-10.html

Quote:
Darkmask
Station Member posted 01-27-2001 01:49 PM
It was said that clarity is a unqiue skill, as in mana regeneration, it is not.
Enchanters- Clarity and Clarity 2

Necros-They have their own form of clarity which gives them more mana then clarity could

Shamans-Cannablize 1,2,3

Someone said Druids tree form comes with a build in clarity, never known this to be true, but lets say, their mask of the hunter or howler, one of the wolf forms has a built in mana regen.

Wizards-Mana Skin and Harvest, Epic Weapon

Mages-Mod Rods

Bards-Mana Song, and wont allow you to cast clarity while it is playing

So you want to tell me how enchanters affect mana regen better then anyone else?

Only one class I know that can deal with mana better the enchanters, that is necros who can eat their HPs, create mana, dump it do a Cleric, who heals them for less mana then they just got dumped for, so in effect, you have free mana.

I never understood why Necros have the ability to channel magic into others and enchanters cannot, we can apparently increase mana pools and mana regen, but we cannot give anyone else some mana.

Clerics can give HPS

Enchanters should be able to give MANA

Necros should be able to do both but at high costs.

Added with the insane magic resitance you have placed on everything to avoid other classes from kiting things, we have to sit down, we might as well be able to dump mana to clerics who heal the tanks and rogues, the only three classes it seems to be neccesary for vellious.

Making any class not neccesary for an encounter unbalances the game, all classes should be neccesary and that is the challenge of picking who you go with.

Not, okay in Vellious will have three tanks, two rogues and a cleric, you enchanter and shaman come here and buff us and then sit down and look pretty until we need you.
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