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Old 08-23-2023, 02:24 AM
Cecily Cecily is offline
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Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Agree on thinking you can't diagnose a particular individual case w/o having an M.D. b/c this is psychiatric, not just psychological trouble we are talking about here, correct?

Actually rewiring the brain.

I still want to talk about dissociation b/c the structural parameters are there. People undergo or experience highly disordered states all the time but do not notice them as such, b/c they return back to normal, or otherwise are functionally identical.

This is a good point to clarify the idea that people talk about when they talk about "structural" vs. actual. It's the same as the distinction between potential vs actual, but structure in this context, means the more or less closed system in question and what it does or does not incentivize or introduce.

Games like Everquest were and still are potentiator machines, structures, that might very well create or reward "aberrant" behavior and personality.

But I would go one step further and say, the nature of the activity itself likely creates transient psychotic events in otherwise normal people.

Temporary psychotic episodes that can be quite severe due to the trio of bad factors (anonymity, disinhibition, dissociation) at play, can get pretty intense in the internets era. And at scale!
Absolutely. Also, there's compelling arguments from the 90s suggesting violent video games lead to violent behavior.
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