Thread: SK Race Choice
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Old 08-21-2023, 08:25 PM
Crede Crede is offline
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Join Date: Oct 2013
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
The fact that mobs like WW Dragons can produce damage spikes via multiple high rolled double attacks seems to further support the case for regen. 42/tick makes torpor do 342/tick. This just made it 14% better and there is a chance it could save your life depending on the damage spike. Again though, I can't prove this, so I won't try it argue it will save your life. But it always working for you while Torpor isn't always, or when you have to cast canni and can't torpor, it is still working for you. Torpor could also get dispelled, while racial regen + fungi cannot, and regrowth can be instantly refreshed with the fungi staff.

As far as the APM advantage by stacking regen, it is hard to calculate this exactly, but I can throw out some numbers.

Say you're in a sustained dungeon crawl group and have slowed 4 mobs. This costs you 1000 mana(250 turgur * 4). For the sake of this discussion let's say Torpor heals 1350 health, because we don't know on average how often you will get the 5th tick. In order to recover 1000 mana, you would need to cast canni 4 12.20 times(1000 / 82 = 12.20). This equates to 1,806 damage taken. Torpor heals for 1350 on average, but it does have an opportunity cost. You need to canni 3 times to make up the mana cost of Torpor. In the process you would take 444 damage also. So in the end, Torpor on average nets you about 906 hp when you factor in it's opportunity cost(cost of mana & canni damage(1350 - 444) = 906. In order to make up the 1,806 health cost from the 12.20 canni's initially, you would need to cast Torpor twice and canni 6 times, to get roughly 1812 hp back. So that's 8 actions. This would also take about 35 seconds(30 seconds + 5 second buffer assuming you have a few fizzles and that you aren't hitting your global reset timers perfectly). Let's assume in an extended session you are dropping a slow around once a minute. so that is 8 actions to make up for 4 slows once a minute resulting in a total of 2 APM saved. That value add of that APM savings can vary based on how many actions you are doing per minute, so I'm not going to come to a conclusion about how much % you would save in APM. It could be a 20% savings, 10%, 5%, etc. You also get back roughly 8.75 seconds/minute to do other things with those 8 actions, and 42/tick in regen can nearly offset the 1 slow per minute for free.

So in conclusion I am hypothesizing that 42/tick in regen(racial + fungi + regrowth) at 60 can save around 2 APM, while also freeing up about 8.75 seconds/minute to do other things with that time(or nothing if you wish). I am not going to sit here and say these numbers are 100% accurate, but I think it gives a rough estimate of the potential APM savings of adding in as much regen as you can. It also makes Torpor 14% stronger which can potentially help with damage spikes to save your life.
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I'll Reply to Crede when I get some more time. Thanks again for replying in a cordial manner! I really do appreciate it.
Let’s get back to this discussion, it seems you have plenty of time to engage with others. Looking at my numbers I realized I wasn’t factoring in the APM of a gcd. Going back to my above example, 4 slows costs you 1000 mana. This is approximately 2 torpor’s and 6 cannis. That would be 14 actions((torpor+gcd+canni+gcd+canni+gcd+canni) * 2 = 14). This results in about 4 APM based on my earlier post. If you’re taking things somewhat easily which lets say is about 20 APM, that could potentially be a 20% APM reduction. To me that is significant. I don’t know what the average shaman APM is though as there’s likely too much variance there, but I do think there’s value added here. And as previously mentioned, regen also can make torpor 14% better. While you may not feel this is personally worth it, I do think people should realize these numbers and let them decide accordingly.

Such thing can vary based on the type of engagement you are using, but I think where you’ll see the true benefit of regen is in longer situations, which you’ve previously agreed with. Or if you ever find yourself in a bind and have to use FD ring, it can be really nice for that. I don’t think there’s enough evidence that supports neglecting it completely.
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