Thread: SK Race Choice
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Old 08-21-2023, 01:08 PM
Crede Crede is online now
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Thank you for posting in a cordial manner. Please do not read this in a sarcastic way. I am being genuine.

I understand the logic, and it makes sense. I was not trying to say that your theory is off base to the point it is not worth discussing. When I am getting attacked by multiple posters simultaneously, forgive me if I lose a little bit of patience at times.

The reason why I am skeptical about the APM argument is because when you are fighting mobs with Torpor, you are not always able to cannibalize. This is because mobs like WW Dragons can produce damage spikes via multiple high rolled double attacks.

To stay alive in a fight like Ionat, you need to know when to cannibalize, and when to let Torpor recover your HP. You also need to fit in the other spells you need to cast into your rotation.

I have fought 4+ and 6+ Dragons with and without Regrowth. I know I had Regrowth on in the video I provided, but you will just have to take my word that I don't always use it. I have killed a lot more WW Dragons unrecorded than recorded.

I haven't noticed a difference in my APM with and without Regrowth when fighting mobs with Torpor. I have been playing a Shaman for years too. This is why I caution against claiming that you will get a noticeable APM benefit. I am not saying you are getting nothing, but if it ends up being 1 APM, most people are probably not going to rush out and buy a Fungi to get that. Based on my observation that most Torpor Shamans are not wearing Fungi on a regular basis, I am confident that other people understand this, even if it is at a subconscious level. Torpor Shamans wouldn't get Vindi BPs to replace Fungis.

That is why we need to clarify at least a rough estimate of how much APM you will get back, so people can make the decision themselves, instead of making a guess as to what you meant by "It improves APM". I posted the https://www.youtube.com/watch?v=oPxeOVuX0G8 Ionat video because you can actually go through it and check to see if there was a certain point in the fight where extra regen from a Fungi would have allowed me to cannibalize, or do something else. You can get a rough APM improvement number from that, and we can discuss it.
The fact that mobs like WW Dragons can produce damage spikes via multiple high rolled double attacks seems to further support the case for regen. 42/tick makes torpor do 342/tick. This just made it 14% better and there is a chance it could save your life depending on the damage spike. Again though, I can't prove this, so I won't try it argue it will save your life. But it always working for you while Torpor isn't always, or when you have to cast canni and can't torpor, it is still working for you. Torpor could also get dispelled, while racial regen + fungi cannot, and regrowth can be instantly refreshed with the fungi staff.

As far as the APM advantage by stacking regen, it is hard to calculate this exactly, but I can throw out some numbers.

Say you're in a sustained dungeon crawl group and have slowed 4 mobs. This costs you 1000 mana(250 turgur * 4). For the sake of this discussion let's say Torpor heals 1350 health, because we don't know on average how often you will get the 5th tick. In order to recover 1000 mana, you would need to cast canni 4 12.20 times(1000 / 82 = 12.20). This equates to 1,806 damage taken. Torpor heals for 1350 on average, but it does have an opportunity cost. You need to canni 3 times to make up the mana cost of Torpor. In the process you would take 444 damage also. So in the end, Torpor on average nets you about 906 hp when you factor in it's opportunity cost(cost of mana & canni damage(1350 - 444) = 906. In order to make up the 1,806 health cost from the 12.20 canni's initially, you would need to cast Torpor twice and canni 6 times, to get roughly 1812 hp back. So that's 8 actions. This would also take about 35 seconds(30 seconds + 5 second buffer assuming you have a few fizzles and that you aren't hitting your global reset timers perfectly). Let's assume in an extended session you are dropping a slow around once a minute. so that is 8 actions to make up for 4 slows once a minute resulting in a total of 2 APM saved. That value add of that APM savings can vary based on how many actions you are doing per minute, so I'm not going to come to a conclusion about how much % you would save in APM. It could be a 20% savings, 10%, 5%, etc. You also get back roughly 8.75 seconds/minute to do other things with those 8 actions, and 42/tick in regen can nearly offset the 1 slow per minute for free.

So in conclusion I am hypothesizing that 42/tick in regen(racial + fungi + regrowth) at 60 can save around 2 APM, while also freeing up about 8.75 seconds/minute to do other things with that time(or nothing if you wish). I am not going to sit here and say these numbers are 100% accurate, but I think it gives a rough estimate of the potential APM savings of adding in as much regen as you can. It also makes Torpor 14% stronger which can potentially help with damage spikes to save your life.
Last edited by Crede; 08-21-2023 at 01:14 PM..
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