Thread: SK Race Choice
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Old 08-18-2023, 10:54 PM
Lowako Lowako is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Except you cant prove any of this, even when i provide the evidence for you. Where in the fight would the extra regen have helped?
7500 hp is 5 or 6 torpors worth of healing depending on how hard server tics own you, for the sake of simplicity lets say 5.

5 torpors is 30 seconds spent casting (in practice its a little bit more b/c nobody gcd resets perfectly) and 1000 mana spent.

recovering 1000 mana from canni4 takes 12~ casts or another 30 seconds spent casting and 1776 damage taken. Another torpor cast to recover from this (it wont quite fully cover it, but i think the point being made becomes clear here) so another 6 seconds and 200 mana used on torpor. add another 3 canni4 casts to make this torpor cast mana neutral - another 7.5s spent casting and 440~ damage taken.

best case you're looking at 30 seconds spent casting torpor and being 1000 mana down.
we're looking at 1m14s~ extra spent on nothing but canni4 and torpor if you're trying to break mana neutral while also being about 700 hp down.
this also ignores the fact that it is not always easy to commit to the 6s cast OR the fact that sometimes being snared is bad for business.

theres a lot of things you can do with that extra time and mana depending on what the situation calls for - jbb/epic clicks, sending pox/bane, malosini, extra wiggle room against slow resists or unfortunate fizzles etc.

with this particular situation vs ionat? at the end of the day it doesnt really matter that much because its an easy target - realistically you could probably unequip half your gear and still kill it without trouble. in situations where you're fighting something harder it becomes easier to see the value in having extra time and mana to cast other spells and increase your margin of error against mistakes / bad rng.

regen is also just real nice in the situations where incoming damage is small and/or infrequent - for example it lets you sneak in more canni casts in the situations where you can't commit to a longer cast. typically this happens when you're trying to land a slow. oddly enough canni3 was really nice for this, the 1.25s cast was short enough that it you're able to fit it in situations where 1.) slow is on cd or you're holding for threat related reasons 2.) you either just finished casting a heal or you can spare a second before starting your next heal. Fungi regen alone is giving you an hp neutral canni 3 every 5 tics which is 7.6 FT worth of mana regen if my numbers aren't wrong. i'm using canni3 here because thats just what i remember using when i played on blue years back (canni4 either wasnt released or it was out and its initial form sucks, idr) - i'm fairly confident canni4 cast time is short enough to function in the same manner as a filler spell.

i did not realize the idea that hp regen is good and useful was so controversial, but here we are.
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