Thread: SK Race Choice
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Old 08-17-2023, 02:06 PM
greatdane greatdane is offline
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Join Date: Jun 2011
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
That’s a pretty dumb statement.

It might even be a contender for the single most dumbass thing ever uttered on these forums.

Congrats?
Troll/iksar bonus regen gives (when standing) +1/tick until level 51, +4/tick until 56, +7/tick until 60, and +8/tick at 60. Since we're talking about tanks and warriors specifically (I appreciate this thread is about SK races, but you replied to a comment about warriors), the character is never going to be sitting, so only standing regen values matter. It doesn't matter that you get more when sitting, a warrior will never be sitting.

Obviously, this racial ability is totally worthless up until level 51, so let's take a level 56 troll warrior for our example. His race gives him 7 HP per tick, or 70 per minute. That's 4200 HP per hour. In reality, it's significantly less because the warrior will be at full HP quite a lot of the time, so let's say it's half of that. In reality, it's probably way less than half unless the healer is OOM all the time.

Let's take a level 56 cleric. He regenerates 21 mana per tick, or 210 per minute. 12600 per hour, but let's say 10000 because he isn't sitting 100% of the time. Since it's kind of impossible to calculate the HPM of Complete Healing, we'll say that he uses exclusively Celestial Healing and Divine Light. Let's suppose he uses both equally. The former has a HPM of 3.2 and the latter has 2.6, so an average of 2.9.

Troll/iksar regen (at 56) provides:
7 HP/tick
70 HP/minute
4200 HP/hour (but really more like ~2000 since any time spent at full HP is wasted)

Cleric's mana regen provides:
61 HP/tick
610 HP/minute
29000 HP/hour

The cleric's numbers are easily doubled if using CH, but we can't really do math on that. In that event, racial regen would account for less than one twentieth of what the healer provides, and CH mana efficiency on an ogre's slightly bigger HP pool would probably match it. Granted, not every healer is a cleric, so there's no point launching into a bunch of CH theorycrafting.

Suffice to say that troll/iksar regen accounts for an insignificantly miniscule portion of healing, and is literally entirely worthless in any scenario where the healer's mana isn't being stressed. If the healer isn't running out of mana and creating downtime or deaths, troll regen could be five times higher than it currently is and it wouldn't actually amount to more XP/hour or less chance of wiping or whatever other metric by which one can measure its usefulness. It will never make any sort of difference. It's entirely unnoticeable.

Regen is good when you aren't getting healed, or when healing you would put an unnecessary burden on the healer. It's nice for a shaman spamming canni, or an SK soloing. That does not apply to tanks in groups where even such trivial things as the inevitable overhealing that happens non-stop across a grinding session makes tiny increments of regeneration meaningless. If regen really mattered to tanks, they would be wearing fungi tunics to any non-raid content. Spoiler alert: they don't, because when you're getting healed constantly and the healer's healing is ten or twenty times more efficient (in terms of mana per tick and healing per mana) than your passive regeneration, it just never affects anything and is meaningless.

In short, you're an imbecile.
Last edited by greatdane; 08-17-2023 at 02:23 PM..
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