I don't know if the wiki isn't super apparent about some of the better ways of making plat. Maybe tucked into a guide somewhere. I've never run the numbers to compare the popular steady mob grinds to the opportunities people find. I had a friend who had a couple friends that would help him hustle monk epic MQ's, and he'd help them with their epic enterprises. I'd chip in sometimes just to hang out; we were homies together in field of bone. Just a crew within a guild. Back when my brother played, he would camp jboots and sell the MQ's during a period of high demand. Sometimes he'd corpse 2 or 3 in a night (14-21k at the time), but he was up at weird hours on his days off. The price of jboots tended to remain higher than it otherwise probably should have relative to the difficulty of getting the camp when you want it. It was a pain in the ass so a lot of people avoided it and just paid the rate set by a cartel of jboots farmers. I had a few different things I did, most of which were only lucrative at the time I did them. One was selling Rain Callers (easy quest, a couple hours a week, 5-6k each). I don't have the slightest inkling of what pays in late Velious, and things are different with blue's population being a shadow of what it once was (far slower-moving market)).
The overarching theme here is that a lot of plat can come from making friends and playing the game with them, and in the process learning what's moving in the market. This aligns with what Troxx said:
Quote:
Originally Posted by Troxx
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This has generally been my experience. I have never gone out of my way to farm cash drops, sell MQs, EC mule, port whore or whatnot. I mostly focused on playing and having fun. The cash accumulates naturally. I won a few big drops here and there but typically used the item vs selling.
I never got rich but my characters geared out naturally with time/effort and the surplus did help to finance some nice alts.
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Grab some pals and be the person selling the epic or the whatever obscure item from whatever obscure camp to the people grinding plat from mobs, or old money. Knowledge of these camps and sales percolates from playing the game and interacting with guildies/friends. The amount of hustle and the amount of time/effort you put in dictates how rich you get, but plenty of people make good* plat playing somewhat casually. If your guild is a dud find a better one. It all hinges on grouping up and being social. This is what makes EQ great. Or if you prefer to chill out an grind plat, that's cool too. Hill Giants are great for that, as are Gargs in an empty mistmoore (while checking for Princess Joleena
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* asterisk because what the hardcore raiders make selling very high end things is in its own league.