Thanks, sounds like FoL is scaling better at higher levels at least.
I'm quite familiar with the toolkits of each, just having trouble deciding which I prefer to actually play. Harm touch vs lay hands is lopsided and it frustrates me not being able to clutch save somebody on an SK or heal somebody who is dying. I used to play a monk and adore pulling/splitting with FD, and miss FD+snare and circlet when on my pally. Paladin feels great punking on casters but so does SK, to a lesser extent, with fear. Paladin has higher piercing and lances look badass. Deepwater BP and helm are OP, but circlet is fun. SK has pet DPS but pets can be a bitch to manage well, especially when giving up circlet use while they're alive. Paladins are somewhat useful on raids while SK's are usually a warm body if not pulling, though that utility is predicated on constantly questing soulfires.
However if paladins struggle with agro that makes my decision easier. Sounds like they do not. Think I'm leaning toward SK if for no other reason than the QoL out in the world tips the balance.
|