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Old 08-15-2023, 03:31 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Swings rounds per 10 minutes:
No haste = 150
34% haste = 201
68% haste = 252
100% haste = 300

Your first 34% gave you 51 more rounds. The next 34% gives you … 51 additional extra rounds (same as the first 34%). At 100% haste you get 150 more rounds (twice what you started with).


Is this guy serious?
Ah I see what you are saying now. Yes, that is correct when looking at it from the raw number of hits per swing. See? I can admit when I am wrong. I was too caught up in the delay reduction, which is not linear.

However, that doesn't mean every math formula I do is incorrect, as you are probably going to try and argue.

A 0.8 DPS boost is still giving you 2880 damage per hour, assuming you are auto attacking non-stop. This is unrealistic, which means you are realistically getting a significantly lower number, unless maybe you are being power leveled.

When factoring in respawn timers, saving 2 seconds per kill is not always going to result in additional kills per hour, or a significant boost to your meditation/hp regen times. There are many scenarios where it is doing nothing for you.
Last edited by DeathsSilkyMist; 08-15-2023 at 03:34 PM..
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