View Single Post
  #539  
Old 08-15-2023, 03:21 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
That is the same amount of haste added, but the difference in how much you gained is less. This is not difficult.
Thank you for clarifying. I was concerned that I misunderstood what you wrote and was therefore off the mark. You have clarified that I did NOT misunderstand you and that you are indeed an idiot.

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]

No haste: 40 = 40 = 4 seconds between melee rounds
34% haste: 40/1.34 = 29.8507 delay = 2.985 seconds between rounds
68% haste: 40/1.68 = 23.8095 delay = 2.38 seconds between rounds
100% haste: 40/2 = 20 delay = 2 seconds between rounds

Abetter way to think about it?

Swings rounds per 10 minutes:
No haste = 150
34% haste = 201
68% haste = 252
100% haste = 300
First 34% gave you 51 more attacks. The second 34% gives another 51 attacks. You get just as much value relative to no haste for each additional point of haste you have.

The returns on haste are linear from 0 to 100% with 100% giving you literally twice the melee rounds per unit time compared to 0% haste.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Last edited by Troxx; 08-15-2023 at 03:23 PM..
Reply With Quote