Quote:
Originally Posted by DeathsSilkyMist
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I am not sure why you think agreeing with me is proving me wrong.
At 100% haste, a 40 delay weapon is reduced to 20 delay.
40 / 1.34 = 29.8.
40 / 1.41 = 28.3.
The difference between 29.8 and 28.3 is 5%. The difference between 201 swings and 211 swings is 5%.
Congratulations on saying the same thing as me, but somehow thinking I was wrong.
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Dude your post is still there. I can still quote it:
Quote:
Originally Posted by DeathsSilkyMist
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When it comes to haste, the reason why going from 34%-41% haste is a small difference is because half of the possible delay reduction occurs in the first 34% haste. For example, at 34% haste a weapon with 40 delay is reduced to 30 delay. 20 delay is the lowest value you can get from haste on a 40 delay weapon. This means you need 64% haste to get the same gains you got with the first 34% haste.
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I’ll admit that I might have been getting caught up with the part in bold. It seemed to imply some magical benefit from the first 34% meaning that an upgrade to 41% is somehow less meaningful. If you read your post literally you say:
“Half the possible delay occurs in the first 34%”. No that’s not how it works. 34% haste means you get 34% more swings per unit time.
Your statement was misleading at best … but realistically just wrong.
The point was that 4-5% damage is nothing to sneeze at. Most people consider upgrading 34 to 41% haste or an FBSS to RBB as being a BIG improvement. Yet here you are saying that a comparable 4-5% damage increase is somehow not a BIG improvement.