Quote:
Originally Posted by Troxx
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Let’s do the numbers again.
40 delay weapon
No haste = 150 swings in 10 minutes
34% haste = 201 swings in 10 mins
41% haste = 211.5 swings in 10 minutes
It’s 1.5 swings more per 10 minutes per 1% haste for the first 34%
It is 1.5 swings more per 10 minutes for the next 7% …
How can you expect us to take you seriously when you fail at shit so absolutely basic.
The emperor has no clothes.
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I am not sure why you think agreeing with me is proving me wrong.
At 100% haste, a 40 delay weapon is reduced to 20 delay.
40 / 1.34 = 29.8.
40 / 1.41 = 28.3.
The difference between 29.8 and 28.3 is 5%. The difference between 201 swings and 211 swings is 5%.
Congratulations on saying the same thing as me, but somehow thinking I was wrong.
You are incorrect about the 7% haste over 34% giving the same value as the first 7%, however. It takes 34% haste to get to 30 delay, and 64% haste to get to 20 delay. This means you lose value on haste after the first 34%. It takes 34% haste to reduce your delay by 10, and then it takes 64% haste to reduce your delay by another 10.
Quote:
Originally Posted by Lune
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You are cherry-picking only the scenarios where the usefulness of DPS is more marginal, but in all of those scenarios, INT is completely useless. So it really doesn't help your point. While ignoring the other 95% of the game where 5% difference in DPS is huge. Not only are you unable to see the forest for the trees, you can't even see the fucking trees.
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You are cherry picking scenarios where INT is less useful.
Quote:
Originally Posted by Jimjam
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I don't understand what we’re talking about haste for and how it relates to starting stats?
Can someone catch me up on that thread of the discussion?
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Troxx randomly brought it up a few posts ago.