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Old 08-15-2023, 02:48 PM
Lune Lune is offline
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Join Date: Mar 2013
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I have shown that there are going to be a lot of scenarios in which a 4-5% DPS boost is not going to give you any more kills per hour. Like INT, you will sometimes get the benefit, and sometimes not.
Any % of DPS boost is always going to give you more kills per hour, unless you are artificially limiting your kills per hour by camping a single spawn, which is a hilariously braindead scenario on which to base the utility of STR-- especially, for your point, because INT is 100% useless in that scenario.

"Hey guys, killing this bard that only spawns every 6 minutes faster, only saves you a a little time every hour!"... meanwhile every single knight who is grouping or actively and consistently playing their character is seeing the full bonus and doing 5-10% more damage which, as both I and troxx have said, is whopping.

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
It’s not just about your dps increasing kills/hour. As has been shown some camps the biggest limit is the respawn timer.

What I’ve perceived dps useful for is making each individual fight a little shorter and safer. The longer a fight goes on the more chances the opponent has to spike, getting you low health and forcing you to do an extra tap, spend quaff a pot or whatever.
In a scenario where killing is limited by a spawn timer, the combat is trivial for what you bring, and killing speed is therefore the only relevant figure.

It all boils down to sustain vs. max. DPS is a variant of sustain; killing something faster scales multiplicatively with all the numbers of combat, dips into many different buckets, and ultimately saves you resources (mobs do less damage to you, you potentially get to spend more time medding, etc). It improves the efficiency of your character. Sustain is far more valuable in EQ. Max mana only has one-dimensional utility, other than a few, extremely rare scenarios such as surviving a fight specifically because you spiked from 100 to 0 and that small difference in max mana was the difference.
Last edited by Lune; 08-15-2023 at 02:57 PM..
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