Quote:
Originally Posted by Lune
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Again, that is your max hit, that is not your damage over the course of a fight. Max hit is just a small part of the big picture. I just posted a literal quote from Kanras himself saying the P99 backend was modified, so we fundamentally know it doesn't use the same formula as EQEMU.
You are conflating max hit and damage table hit calculation values. Of course you are going to get a bunch of max hits on a green turtle. That parse is pretty much only useful for showing max hits, which is something you can already just calculate with a much simpler formula. This is just a part of total damage. Nevermind the fact that all of this is pointless as your own numbers are showing the superiority of STR, a conclusion you are simply unwilling to accept. A difference in DPS of 8% at 60 and 4% before 60 is enormous.
P99 is not open source like that. So you are basing your calculation on the assumption that EQEMU (which is predominantly non-classic client servers that live in Luclin/PoP and beyond), somehow obtained P99's damage calculations, and used that? Wow, man. We simply do not know the P99 backend, afaik. Maybe you can be better than me at finding it.
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There is no conflation going on. I already provided the average DPS including the mitigation and hit chances here:
https://www.project1999.com/forums/s...&postcount=513. This is assuming you are fighting a mob roughly equal to yourself.
You quoted a post from 2011, which doesn't mean anything anymore to be honest. 12 years of code changes have been made since then.
What you do not understand is P99 is based on the EQEMU code. The P99 codebase is not a completely different codebase that has no relation to EQEMU. P99 can take updates from the EQEMU repository, and they can also update the EQEMU repository with P99 code. The P99 devs ALSO work on EQEMU. These are not two separate projects.
If you understand how managing codebases work, you would know that occam's razor suggests the EQEMU source code is similar to P99's. The larger the difference in the two codebases, the more work it takes to fix a bug that affects both codebases. As far as I know, the biggest difference between P99 and EQEMU is the code that switches between patches, to emulate the progression from classic all the way to Velious. You can still use the same calculations a EQEMU, and simply branch the alternatives during a specific patch.
You need to understand the the source code on GitHub is not the thing that makes P99 special. It is the database and scripts that have the "classic" data in them that make the game feel like it is classic.