Quote:
Originally Posted by DeathsSilkyMist
[You must be logged in to view images. Log in or Register.]
I provided the formulas so you can plug in the numbers. You can then come back with your findings. That will provide the answers to your questions.
|
Jeez dude, your attitude here is incredibly unhelpful. Proper data analysis requires starting with a hypothesis before running any calculations. And, like, I get it, you're being attacked and ganged up on, and it's human to feel defensive about that. But I had hoped I had demonstrated enough good faith that you would be willing to enage with me.
When I started preliminary analysis, I was expecting results consistent with the "damage interval" concept, which would involve 20 unique damage values, where the distribution across those values is a function of the relative attack and defense values. Out of ~240 hits, I found ~110 unique values, so my mental model is incorrect. I could type up a lot more about why it's important to do preliminary hypothesis checking like this, but I know you'd just disregard it.
Sorry bud, but I'm done with you.
Quote:
Originally Posted by Jimjam
[You must be logged in to view images. Log in or Register.]
The 20 di thing looks to get a bit more complicated as you get higher level / higher str.
|
I'd really appreciate it if you (or anyone else) can explain the 20 di thing. The
EQEmu code seems to use it:
Code:
auto roll = RollD20(hit.offense, mitigation);
hit.damage_done = max(roll * hit.base_damage + 0.5), 1);
I looked around and didn't see anything else in the codebase that would account for what I found in the log I examined. Would you expect exactly 20 unique hit values?