Quote:
Originally Posted by DeathsSilkyMist
[You must be logged in to view images. Log in or Register.]
3. You are overestimating 1 extra kill per hour.
|
lol that was your estimate
Quote:
Originally Posted by DeathsSilkyMist
[You must be logged in to view images. Log in or Register.]
Mobs around level 24 have about 800 HP I believe, so its 3 kills per hour at best. It is more likely to be something like 1 extra kill per hour, due to the fact that you will be taking breaks, travelling between mobs, etc.
|
Quote:
Originally Posted by DeathsSilkyMist
[You must be logged in to view images. Log in or Register.]
You can also run into scenarios where you fail FD multiple times, and need to life tap to stay alive while waiting for FD to cooldown. This will drain your mana pool. Not dying from a situation like that can also save you time and give you more kills per hour.
|
This is such a hilariously bad take. What are the chances you spike your mana from 100 to 0 lifetapping to save your life during FD fails? If sitting there channeling lifetaps from 100 mana to 0 saves your life during chain FD fails 1. you're not even splitting something worth splitting, or 2. You're so bad at FDing through spells you shouldn't be trying to split anyway, just fucking kill it lol. And he weighs this one in a million, totally absurd situation more highly than the 1 kill per hour that he himself estimated.
Seriously, imagine a situation where you burn 100% of your mana on lifetaps while chain FD failing trying to split a room, think about the absurdity and rarity of that.