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Old 08-14-2023, 03:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Three things:
  1. Thank you for the link to the code, that will be helpful
  2. You didn't answer any of my questions
  3. If my starting stat allocations results in one extra kill per hour, I'd be overjoyed. How many extra kills per hour will 20 int provide?

My own answers:
I'm expecting a uniform distribution of 20 unique hit values on an even-con mob. On a significantly lower-leveled mob, I'd expect the distribution to skew higher. I expect a similar increase across the entire distribution with added strength, and I also expect the distribution to skew very slightly higher, probably well within the realm of statistical noise for a sample of this size.
1. You are welcome.
2. I provided the formulas so you can plug in the numbers. You can then come back with your findings. That will provide the answers to your questions.
3. You are overvaluing 1 extra kill per hour. On an Iksar without Blood Ember Clickies, a bit of extra mana could save your life if you are trying to maximize kills per hour while minimizing meditation times. You will be getting closer to emptying your mana pool in that case. You can also run into scenarios where you fail FD multiple times, and need to life tap to stay alive while waiting for FD to cooldown. This will drain your mana pool. Not dying from a situation like that can also save you time and give you more kills per hour. You cannot simply assume you are gaining no benefit from INT. Both STR and INT are providing small bonuses that may or may not help, and will not be noticeable most of the time.
Last edited by DeathsSilkyMist; 08-14-2023 at 03:17 PM..
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