Quote:
Originally Posted by bcbrown
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Ah, I didn't know the actual logs were linked from the videos, thanks.
Before I start analysis, I'd like to know what you expect I'll find.
The 20 damage interval thing implies there should be 20 different unique hit values in each log, right? Do you expect a uniform distribution (each roughly equally frequent), a normal distribution (bell curve), or a beta distribution (in this case, a bell curve that's been skewed either higher or lower than usual)? Do you expect the same sort of distribution in both logs?
Do you expect there to be a difference across all 20 unique hit values? If so, do you expect it to be uniform (i.e. max_hit_more_strength - max_hit_less_strength == min_hit_more_strength - min_hit_less strength), or more of an impact at the top or bottom end?
I'll give my own answers before I start parsing.
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If you look at
https://github.com/EQEmu/Server/blob...one/attack.cpp , you will see that GetSTR() is only called once in the file, at line 970. That function is describing the formula I posted previously:
Quote:
Originally Posted by DeathsSilkyMist
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1. 225 Offense Skill + ((2 * 231 Strength - 150) / 3) + 21 ATK (1x AoB item + Firefist) = 350.
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The final number of 350 is used to determine your max damage roll (before damage cap), and it is used in the mitigation function to determine if your damage should be reduced. Take a look at the Mob::RollD20(int offense, int mitigation) function.
The Offense Skill of my 24 Warrior is 125 at the moment. It might be slightly different on SK's, but not enough to be heavily significant. If my SK was put back at level 24, the formula would look like this:
Quote:
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125 Offense Skill + ((2 * 231 Strength - 150) / 3) + 21 ATK (1x AoB item + Firefist) = 250.
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You would need to show that the mitigation formula is going to produce vastly difference results using the 350 and 343.3 (using 211 STR) numbers vs. the 250 and 243.3 (using 211 STR) numbers when fighting a mob of roughly equal level to prove Troxx's theory that the DPS difference would actually increase on a more difficult mob.
Otherwise, you can simply assume that if you do something like 50% less DPS at level 24 compared to level 60, the DPS difference will also simply decrease. The difference between 67 and 70 is 3 DPS, and the difference between 33.5 and 35 DPS is 1.5 DPS. My current data when looking at both the 1H test and the 2H test shows an average difference of 1.5 DPS, so it would actually be more like a 0.75 DPS difference at level 24.
You can math out how much damage that is per hour, assuming you are fighting non-stop. 3600 seconds x 0.75 = 2700 damage. Realistically you are doing much less damage than that because you are not fighting non-stop for an hour straight. Mobs around level 24 have about 800 HP I believe, so its 3 kills per hour at best. It is more likely to be something like 1 extra kill per hour, due to the fact that you will be taking breaks, travelling between mobs, etc.
Quote:
Originally Posted by Lune
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You demand evidence, then reject it for asinine reasons;
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This sums you up perfectly. I have provided evidence. You have not. You reject my evidence for asinine reasons, and then start trolling to try and discredit me and the evidence.
If this was such an easy thing for you to prove, you would have done it long ago, instead of posting things like:
Quote:
Originally Posted by Lune
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DSM is just clearly not intellectually qualified to be dealing with this.
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This is trolling behavior, and you are not helping your side by doing it. Insults provide zero value to the conversation, and do not prove anything.