Quote:
Originally Posted by Troxx
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I find it funny you started your post with “let’s not get carried away” and then said what I highlighted in red.
Flash of light is 12 mana
Low level stun is 35 mana
Low level root is 30 mana
Lull is 10 mana and works fine in a lot of areas
Playing a paladin *functionally* as a tank is actually pretty inexpensive mana wise. If I’m playing my paladin without clarity or PoTG in a faster tempo group I just roll into efficiency mode and keep my mana floating higher in the 70-85+ range to have some reserve for the “oh shit” moments. And yeah groups without enchanters typically are going to have more med time or spaced out and less complicated pulls. There’s plenty of time to pop a squat here and there to cover those super expensive level 1, 5, and 9 cleric spells.
I mean … let’s not get carried away here [You must be logged in to view images. Log in or Register.]
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You know what I mean, actually playing a paladin and not a gimped warrior. Think about being tank in a 6 person group, or even a smaller comp, without either crack, potg or bardsong. Those little 30 mana roots and 35 mana stuns, 12 mana FoL's one to three times a fight add up, especially since spell agro was nerfed. Eventually you're going to need to sit and med. Now imagine if you're also pulling and/or trying to use other utility. It's par for the course for non-cracked groups I get that, but I feel like hybrids especially suffer as they're not medding during fights or pulls (if pulling). Nevermind that the person I replied to described paladins spinning eight plates; like without context what class do you feel like this is describing:
Quote:
Originally Posted by Vexenu
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completely trivializes basically all groupable content, and turns what are typically the most dangerous areas in EQ (densely packed, caster heavy dungeons) into extremely safe environments for their group.
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It's really an advertisement for enchanters. Knights are powered by crack and feel gimped to play without it in active groups. Like yea you can function lol, but not well. Efficiency mode over extended periods basically just means keeping agro and using very little utility. It's a frustrating playstyle for me as I like to use the full breadth of spells. Like I rolled a knight to handle situations while being a melee, not run an ultramanathon
Although that reminds me, paladin/enchanter is a super fun duo