Quote:
Originally Posted by Lune
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Ench is as good if not better at locking down casters, coupled with other utility and top tier dps, and undoubtedly has to be present for paladin to even function without constant medding.
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I find it funny you started your post with “let’s not get carried away” and then said what I highlighted in red.
Flash of light is 12 mana
Low level stun is 35 mana
Low level root is 30 mana
Lull is 10 mana and works fine in a lot of areas
Playing a paladin *functionally* as a tank is actually pretty inexpensive mana wise. If I’m playing my paladin without clarity or PoTG in a faster tempo group I just roll into efficiency mode and keep my mana floating higher in the 70-85+ range to have some reserve for the “oh shit” moments. And yeah groups without enchanters typically are going to have more med time or spaced out and less complicated pulls. There’s plenty of time to pop a squat here and there to cover those super expensive level 1, 5, and 9 cleric spells.
I mean … let’s not get carried away here
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