Quote:
Originally Posted by DeathsSilkyMist
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Therefore, the only real consideration left is the statistical probability that you will cap the stat. This is because a capped stat provides zero value.
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So your cost function is "minimize overcapping of relevant attributes". That's not my cost function: I will never cap any stat on any character I play, and even if I did, I will have no regret to minimize.
What I care about is what will maximize my quality of life while leveling from, say, 20 to 40? And although we all agree that the impact of starting stats is minimal,
minimal is not zero.
So my cost function applies zero weight to overcapping any stat, and instead emphasizes kill-speed while leveling and loot carrying capacity.