Quote:
Originally Posted by DeathsSilkyMist
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Of course everything depends on the user. I am not forcing anybody to do anything.
I am giving people the facts, so they can use them how they wish. So far https://www.project1999.com/forums/s...&postcount=211 , I have seen a 1.5 DPS increase from 20 STR, which is giving you maybe 2 more kills per hour at lower levels. It's not going to be noticeable for most people.
Nobody is saying STR is a bad stat. I am not either. People seem to be in denial at how easy the stat is to cap. Once a stat is capped from gear, buffs, etc., you get zero benefit from it.
I have soloed for years without max STR. You will do fine without it. I have been STR capped in groups for years as well with buffs.
INT will basically never be capped on an SK, so putting your points there will give you some benefit for your entire characters life cycle. That makes it the objectively best stat to dump your points into in most scenarios. The exception is a SSF character or your first character on a server. Typically an SSF character is going to be much more difficult to play, and the first character you create on a server is often times your money maker, not a character you plan on min/maxing.
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There is no need to consistently say "You'll do fine without STR". We are debating starting stats which are largely irrelevant anyway. You'll do fine without 20 extra INT too. You'll do fine if you cap STR sooner too. Just means you got to enjoy more STR longer than the person who didn't start with STR.
STR is also not super easy to cap without shaman buffs. A lot of people don't want to have a handicap on their strength where they consistently have to rely on buffs to hit max str. Even your decently geared troll SK is not str capped self buffed. This number would be much lower for a DE/erudite.