Quote:
Originally Posted by Crede
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There is no way to measure a "Worthwhile DPS increase". To some that could be 2 dps, 5 dps, 10 dps, 20 dps, etc. Where do you draw the boundary? It all depends on the user. The best you can do is present information and let people decide what they want to do.
This thread has shown what we have already known about STR for years. I'm not sure what you're trying to prove. The advantages of each starting stat are clear and obvious to all. STR is great if you never plan to cap it. If you do end up capping it, that's ok too, your char won't be ruined, you might have just missed out on some extra mana in the end. But if you are trying to make the best magelo possible, then yea, go INT. It does offer some leveling benefits as well, which is why I recommended INT to check most of the boxes, but if you are trying to maximize the leveling process then STR is probably your best move.
Put this to rest already.
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Of course everything depends on the user. I am not forcing anybody to do anything. Nor am I saying anybody's character has been ruined.
I am giving people the facts, so they can use them how they wish. So far
https://www.project1999.com/forums/s...&postcount=211 , I have seen a 1.5 DPS increase from 20 STR, which is giving you maybe 2 more kills per hour at lower levels. It's not going to be noticeable for most people.
Nobody is saying STR is a bad stat. I am not either. People seem to be in denial at how easy the stat is to cap. Once a stat is capped from gear, buffs, etc., you get zero benefit from it.
I have soloed for years without max STR. You will do fine without an extra 20 STR. I have been STR capped in groups for years as well with buffs.
INT will basically never be capped on an SK, so putting your points there will give you some benefit for your entire characters life cycle. That makes it the objectively best stat to dump your points into in most scenarios. The exception is a SSF character or your first character on a server. Typically an SSF character is going to be much more difficult to play, and the first character you create on a server is often times your money maker, not a character you plan on min/maxing.