Quote:
Originally Posted by DeathsSilkyMist
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We are trying to determine if 20 STR is giving you a worthwhile DPS increase.
The issue is you are making the assumption that the data from the turtle cannot be used, while providing no evidence to support this claim.
You would need to show that the DPS difference between having 20 STR and not having 20 STR will result in a LARGER DPS difference on tougher mobs. Otherwise, having lower DPS simply means the DPS difference will also shrink, which supports my position.
You don't need 200+ STR while leveling to be successful. With EC gear you can get 170+ STR https://wiki.project1999.com/Magelo_Blue:TestIksarSK pretty easily on an Iksar, and I leveled my SK with that much STR for a long time.
Telling people who are twinking their characters that 20 STR will significantly help them is simply not true, and I have evidence to back it up so far https://www.project1999.com/forums/s...&postcount=211 . STR is generally the worst primary stat to dump your points into on a melee, due to how easy it is to cap it in various situations, long before full BiS gear.
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There is no way to measure a "Worthwhile DPS increase". To some that could be 2 dps, 5 dps, 10 dps, 20 dps, etc. Where do you draw the boundary? It all depends on the user. The best you can do is present information and let people decide what they want to do.
This thread has shown what we have already known about STR for years. I'm not sure what you're trying to prove. The advantages of each starting stat are clear and obvious to all. STR is great if you never plan to cap it. If you do end up capping it, that's ok too, your char won't be ruined, you might have just missed out on some extra mana in the end. But if you are trying to make the best magelo possible, then yea, go INT. It does offer some leveling benefits as well, which is why I recommended INT to check most of the boxes, but if you are trying to maximize the leveling process then STR is probably your best move.
Put this to rest already.