Attack is the only stat that gives you an advantage every time you swing a weapon.
Stamina is max hps
Intel is max mana.
If stamina reduced the rate you lost hps or intel increased your mana regen this would be different. I’m not saying it’s a zero sum game, unless your gear is extremely good most players will benefit from the more common stat picks. There is a case to make for a dex rogue (pre-avatar), charisma warrior, intel sk, charisma or wisdom paladin. These are just more extreme edge case examples. Every melee I’ve ever soloed to 60 (or even past mid 50’s was on a single npc so it’s not a mana limited/throttled situation like quadding.
So when a new player doesn’t define what their end goal is and asks for stat advice I tend to go with the info that favors 90%+ of the players. Unlike a bad WoW build you can’t really “break” a class here. You can’t respec but it’s just not like clinically bad trait picks.
|