Quote:
Originally Posted by DeathsSilkyMist
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I am not sure why people keep saying "every hit is a near maximum on the turtle". I got 11 max hits out of 496 on the turtle. Why do people keep saying the same nonsense?
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It’s context. I have thousands of melee parses on raid trash and bosses. The average hit on Bloodmaw or that stupid turtle is higher than Dain. IE: damage bonus is doing less of the heavy lifting. Avatar and other attack buffs are shifting the curve up less. Most Dain dps are doing 45-65dps. That stupid bear I was doing over 120 self hasted.
Gameparse shows my average hit to Bloodmaw with a Meljeldin is 144, max is 275. On Vindi in one parse it’s 118 with a max of 275. On Dain it’s a bit hard to find a good example since I’m often using the BFG for part of the fight but one example of 2h-only is average hit 76 and max hit of 216. That’s half the average hit of Bloodmaw hence the damage bonus and attack bonuses aren’t doing as much as on tougher raid targets. Mine were isolated anyways with capped Str and self buffs with self haste (91%) for every fight.
It’s not like the target is sitting but it’s not putting up much of a fight on something twice or more it’s level.
Please let me know if I can clarify. Not trying to be dismissive here. I just personally don’t have the time to parse on BM or Squirtle for a whole day to try and smooth out the curve. Even then, it’s not giving dmg bonus or attack power its rightful place. I bet a mage pet would parse high too…but that doesn’t matter when something is a super red con (or even a blue)