Quote:
Originally Posted by DeathsSilkyMist
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This is nonsense. You are making the claim gameparse cannot be buggy. You have no evidence for this, and Troxx has openly admitted gameparse has issues in certain scenarios. I am not sure why you are defending this when you have no ability to back up your statement.
There is no reason why Troxx cannot provide the raw logs.
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I am not, I'm explaining to you what Troxx is saying. He is saying one specific feature has limited
utility. That feature isn't even bugged, it just doesn't account for different times players start fights. It's completely independent of a single player parsing combat with mobs.
If someone is in combat for 6 seconds and they get a string of hits, it will show much higher DPS than a player who has been in combat for 2 minutes with normal distribution of hits. That's it. Unique to the DPS feature between players.