Quote:
Originally Posted by Lune
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He isn't admitting it is buggy, he is acknowledging that in one specific circumstance, comparing the DPS between individuals who started fights at different times, you aren't getting a like terms picture. It is even accurate in this situation, it's the interpretation that you have to be careful with.
For all other applications, it is just aggregating log data and is 100% accurate.
It's your data that's going to be shit because it's subject to human error.
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He is admitting it is buggy lol. If it can break in a certain situation, I am not sure why you are confident that it cannot break on others. Are you a developer for gameparse?
With the raw logs, other people can check them to see if human error occurred. Nobody can check if an error occurred in gameparse.