Quote:
Originally Posted by DeathsSilkyMist
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If a mob is mitigating 20% more damage based on ac, level, etc., you will simply do 20% less damage.
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Base damage is static. If you hit you get all of it.
Damage bonus is static. If you hit, you get all of it.
Damage interval (1-20) is what is affected in the level vs level, attack vs ac
Mobs don’t just mitigate dmg a flat percent with level and ac, they accomplish this by lowering the average DI and also influencing your relative chance to hit.
We know how much per swing damage strength gives you - that’s not hard to calculate/parse and your parse does demonstrate this.
But str doesn’t just affect swing damage, it also directly influences attack.
What your parse on a level 5 anomaly doesn’t do is accurately give a picture of how the “fancy dance” between mob level/ac and your level/attack impact damage output. The level variance is simply too high. You chose a convenient but inappropriate target.
Go find a solid dark blue (preferably a few levels above the blue/green threshold) and run a few cycles. You are a sk and can FD to reset the mob, a distinct advantage for parse comparison as you are literally using the same exact mob in each round.
You, as a sk, are in the unique position to control every variable and keep everything but your strength value identical.