Quote:
Originally Posted by DeathsSilkyMist
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You can get the average from real data to get an accurate approximation of how many hits are max hits. The problem is you simply pulled the 20% number out of thin air.
If you use 20 STR instead of 50 STR, your 344 second number goes to 374 seconds. If the max hit rate is only 2% instead of 20%, the difference is going to be small.
You are smply assuming the numbers are in your favor.
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For the third time, 10%, 20%, it doesn't matter because lower or higher the math works out in favor of STR. The mob is going to live even longer and do more damage you'd need to negate with lifetaps. You seem oddly reluctant to actually run the numbers yourself and demonstrate what you are saying mathematically for someone who keeps talking about "evidence".
I believe we only know the formulas for max hits. There are also non-max hits, and they have similar contribution from strength, so the max/non-max distinction is not meaningful. 2% and 20% is the same difference; 70 vs 80 as opposed to 700 vs 800. The mob just lives a lot longer. Again, if you have better numbers, provide them. Until then, I'm the only one providing evidence.