Quote:
Originally Posted by doacleric
[You must be logged in to view images. Log in or Register.]
Pathing is very, very finicky. Sometimes the NPC's seem to rigidly stick to the assigned pathing, and other times they ignore it completely and walk through the moat like you witnessed. It takes a lot of tweaking and experimentation to get it to work right. The best things to fix however are problems where the NPC's fall under the world and cause huge trains. I know guk has some issues, does any other zone?
|
Aside from range pulling guk I don't think there are too many issues that I remember. I mean - I've seen a hundred crazy ass path's leveling up but not very often a warp through the wall holy-fuck moment outside of guk (paw?). And some cases, this isn't all that far off from classic live either lol.