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Old 08-05-2023, 03:10 AM
Torven Torven is offline
Kobold


Join Date: Nov 2010
Posts: 153
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Quote:
Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
yeah i'm not talking about it compared to p99, it too easy here. they overcorrected in the wrong direction is what i'm saying. I'm sure it's accurate to 2002 al'kabor server just not actual classic, like i literally couldn't get a 2nd spell to channel with 80 skill at lvl 16 versus a lvl 11 wisp
I just made a level 16 wizard to test this. I was able to kill wisps easily even by starting the fight by punching them first. I did get channels even when I was hit.

TAKP's channeling logic was based off of a client decompile. (credit to Mackal for the decompile) It's possible the implementation is imperfect but the core logic seems accurate to me, which is this: your chance to channel is a value of channeling skill + player level and it must beat a random number from 1 to 390. There is a minimum 10% chance to channel and there is a bonus if the spell is more than 5 levels under your current level. This roll is done for every hit against you and you must win every roll during the cast. If you get pushed more than 1 unit from your starting position you will interrupt as well.

The channeling skill just doesn't work very frequently at low levels. Also if you neglect your defense skill you're gonna have a bad time because that's where your avoidance comes from. (also get at least 75 agi)

TAKP's combat formulas don't come from packet sniffing btw. Our combat logic was pieced together from several sources which include a handful of leaks from Sony developers, client decompiles, and shit ton of log parsing on Live servers using many different custom log parsing tools/scripts with some detective work to separate the modern stuff from the old stuff and fitting them all together. Much of it is precise but some of it must be approximated, like NPC statistics. A lot of NPCs were parsed on Live over half a decade for stats.