Quote:
Originally Posted by Ryvnor
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There are a lot of bugs that can be swept under the rug and called inferior to other content. This is the bug report forum however and whether the developers budget time to fix this relatively trivial issue is up to them to decide. The post is here to let them know there is an issue as far as the pathing in this zone goes.
I've not worked with emulators and I'm assuming that there's a lot more coding involved in fixing the majority of the issues listed in this forum than altering a few lines, but then again without having worked on it I can't say that isn't the case.
As for expecting anything I post to get fixed, I personally only worry about the bugs on the scale of the disappearing stacks but I'll continue to post the little things as I come across them. Knowing there's an issue and choosing not to fix it is better than not knowing at all.
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I'm not saying Its not worth reporting bugs, but it is well known that there are many many many pathing issues in emu. If everyone posted every pathing issue they ran into there would be 20k posts in this forum and other potentially important stuff could get lost.
This is not to say that there aren't pathing issues that are a serious problem. If you attack a mob that is against a wall standing right in front of him and he turns around warps through the wall and comes back with 50 mobs that's obviously a serious issue. But if you attack something and while you are running for your life it paths a different way than maybe it "should" but it still gets to you on relatively the right path, id says that more of a "known issue" with emu that more than likely won't get fixed.
Maybe its just my personal view, but I am more concerned with the Dev's working on getting PoAir & Kunark ready for release than worrying about the orcs in crushbone warping through the water instead of using the bridge.
My initial post was not intended as a "flame" to you but more informational as to the current status of pathing in emu.