Quote:
Originally Posted by Evia
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I really liked your suggestion on ancestral items having higher/better rolls in higher end content. Something to give more incentive to try for higher nmd.
I agree with pretty much everything you said about the game after 70. It's fun up until around that point as you're planning a build and acquiring the sweet aspects you wanna work with and plugging them into some quality rare items with good stats. But the game falls off hard around 70 when the only goals become 1)finish paragon board 2)min/maxing minor upgrades on gear. 3)get 100
And the way they expect you to do it is basically nmd and that gets real old real fast w/o a better itemization system to give you incentive and motivation.
You mentioned a lfg tool of some sorts and I agree they need that pretty badly. The game is a great multiplayer experience but it's clunky and not user friendly in encouraging group play. If they're going to make it live service mmo style they should lean into that a bit more. It feels like a single player game most of the time.
Someone also mentioned earlier that the game has a good foundation but just isn't fleshed out enough yet and I think that really nails it. The game still feels very beta/early access in a lot of ways, It just needs more content. Not enough stuff to do or things to work towards.
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They've got all the experience w/ LFG tools from WoW. Shouldn't be that hard to incorporate a version of that into D4.
I'm still down to grind some NMDs with ya, though! Once you beef up a little more and avoid those 1 shots it may be a little more fun for ya
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