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Originally Posted by Bardp1999
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Level 79 Barb - Still playing but not real excited. The game content ends at level 70 right now, that's just simply the truth. 75-100 has no progression in gear or things to do which is really weird for a game where acquiring new gear and exploring is really the only objective... I guess there are some uniques that people get unlucky finding and chase those, but im not sure that really counts for much.
The problem in D4 right now is the same as in many other action RPGs, you get to a point where you can 1 shot enemies and they can 1 shot you right back so it becomes a stupid game of jousting. I have a 100 Druid and 100 Barb on Eternal
D4 will probably be pretty fun after the first expansion but we are playing the Beta still unfortunately. The game has a really good foundation is the positive... Killing shit feels pretty good if they can fix resists and defenses and worry about making it fun to play instead of "balancing" the classes (this is a single player game who gives a fuck about balance).
I watched the POE2 trailer... makes me a little sad this is what we got out of D4 on release, but whatever, I played D3 for like 10 years off and on through the good and bad and will probably do the same here.
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Spot on. The game is fantastic 1-70 when you're building out your gear, finding those perfect aspects, and its raining paragon points. I'd actually say 1-80 is fine...but 90-100 is just painful.
I'm basically at a point on my necro now where it feels like I've sold/salvaged a thousand items from NMDs searching for those 3 or 4 perfect pieces to more or less "complete" my gear. It just feels bad doing 20 NMDs and getting absolutely nothing. Don't get me started on Helltide chests to target farm, the iLvl gear is trash.
I think they ought to adjust how the 4 stats on gear are rolled...to incentivize going for higher NMD dungeons. Say when you first hit WT4, ancestrals can drop but they should have a lower probability to have high rolled stats...and that probability to roll max/near max should steadily increase as you go higher and higher. So by NMD 60+ most drops should have hella juicy rolled stats. Its hard enough to find an item with 3 out of the 4 (1 can always be gamble-enchanted to get the 4th) desired...nevermind max/near max on all those rolls.
I will say the seasonal perks (the cinders thing, forget what its called) for the additional XP / gold / elixir duration / higher quality hearts was a nice touch. I felt like I leveled insanely fast but I was also playing one of the strongest builds out there.
They need to do something more for PVP. A factions / team battle area would be a nice addition. It just feels like you either clobber some newb or get dismantled by a try-hard...its like they need to scale down the pvp damage or something to make fights last a little longer.
Would also like to see an in-game LFG system.
Just going to finish off 100, splat uber lillith, and do a NMD push to see how high I can joust and be done w/ S1. Minion Necro into this crazy Corpse Explosion / Blood Mist / Bone Prison / Bone Storm build has been a fun ride, though.
https://app.mobalytics.gg/diablo-4/b...amping-minions - if anyones making a necro i highly recommend that...fun as hell