Thread: Game Mechanics: Crushbone Pathing
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Old 03-30-2010, 08:48 PM
Aeolwind Aeolwind is offline
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I won't say you're wrong, but in some cases the fix can be freaking painful. I'll take a look on test. I'm some cases you can add a new node, set junctions and it'll be fine, or remove junctions (as this seems to what is needed in this case). Then others, you'll add a node and the entire zone will path to that node before it goes to the next lol.

Honestly, KLS's pathing code works better here than it did on live.
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