Quote:
Originally Posted by Toxigen
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"normal xp" groups dont need any specific puller you just run into full rooms at a time and bring them back to be CC'd
If I'm building a trio its gonna be war or monk, not paladin / SK.
Zerk dps is nutty.
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I think you are missing the title of the thread. "90% of the games content" is XP group content. That is the vast majority of content in the game.
A Paladin or SK can also face pull rooms for CC, while also having other abilities. Warriors have no special ability that allows them to face pull rooms better, so I am not sure why you think Warriors have any advantage here.
With a Paladin or SK, you have the option to pull with FD, lull, root, etc. if your group thinks it's necessary. You also have snap agro when mistakes happen. Assuming your group will never make a mistake is silly.
Having more options is better than having less options.
If you are building a static group, that is not the same as a pickup group or XP group. I am not sure why you keep bringing that up. I agree with you that static groups can do whatever they want, because every player in the group has already agreed upon the goal of said static group.
I agree zerking DPS is great. But if you are tanking, you are not zerking, since you are getting healed.