Quote:
Originally Posted by Toxigen
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Good players don't need snap aggro in their groups, making War vastly superior for non-shitters.
And they just get better and better the further into lategame you get.
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Good players don't need a lot of things. Having snap agro is still better than not having it.
I am not sure why this is an issue. Nobody is saying Warriors are bad tanks in XP groups. They just don't fill the role as well as Paladins/SK's, which is factually true. Warriors simply don't have as many tools in their toolkit for XP groups. You aren't using Warrior discs.
What advantage does a group have with a Warrior over a Paladin or SK in an XP group?
As I said before, it is generally better to level a Warrior as a tank, because they can tank hard content better with Discs at 60. But while you are leveling, they aren't doing that kind of tanking. If you are in a static group aiming for level 60, then Warrior is probably going to be better. Not because they are going to be the better tank while leveling, but because your group is planning on getting to 60. They want the benefit of having Warrior Discs at 60.
Normal XP groups such as pickup groups or guild groups don't have this static group expectation, so there is no reason to prefer a Warrior over an SK/Paladin.