Quote:
Originally Posted by Rogean
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- Kanras: Two-handed weapons have had their damage-bonus modified. The damage-bonus for low-delay two-handed weapons (27 or below) created a problem similar to the weapons below and has been reduced. The damage-bonus has not changed for normal-delay (28-39) two-handed weapons. The damage bonus for high-delay two-handed weapons (40+) has been increased.
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Hrm. I thought damage bonus on delay scaled smoothly? As in no tiers. This is just what i always thought i never did any research or anything.. but i do remember weapons with huge delay always hit hard because of the bonus. weapons like Weighted Axe, with a delay of 150, always hit real hard (could swing for something crazy like 250 with that thing, non crit). pretty sure a weapon with 150 delay is supposed to have a better damage bonus than one with 40 delay.
some quotes from the weighted axe thread at
http://everquest.allakhazam.com/db/item.html?item=3579 (i didnt read through the whole thread it's kindof long):
"Oh yeah
at 44 the damage bonus for me war was 48, which is nice." -2002
"When I first saw this weapon, my jaw dropped at the 45 damage...but I winced at the 150 delay. Then someone suggested that I use it for my first attack and switch back to my Dark Reaver. Damn, I'm glad I listened. My very first use of this thing did a double attack for 178 and 156 with a proc of Vampiric Embrace of 16. This was followed by Harm Touch for 301 dmg. The final total of this volley? 651 damage...and the goblin warlord at the Lake went running for the hills.
Russty Nailzz
32nd Level Troll Shadowknight
Bertoxxulous Server" --2001
this is a level 30 (by his harmtouch damage) or 32 (by his sig) SK, and hes hitting for 178 with it
a common tactic everyone talks about in their posts (and i remember using) was using the axe only for the first swing, then switching it out for a faster weapon. Delay back then worked just by checking the delay of the weapon you were currently holding against the time from your last swing. sometime later (post velious? not sure) it was patched so that the delay worked more like a "count down timer" till you were able to try and swing again, regardless of the delay of the weapon you were currently trying to swing (which effectively stopped ppl from switching out their weapon, because even with the new faster weapon in hand, they would still have to wait 15 seconds for their axe's delay to expire).