Quote:
Originally Posted by Vanifac
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That's an insane reduction of what was actually going on. The social aspect of the game *was* a massive piece of the game back then. People *did* log in just to use it as a chat room.
And for a vast majority, it's not like they were killing one single spawn then sitting and waiting for 36* minutes. People were shit at the game and had bad gear and did bad damage. Holding a camp was not what it is today.
*interesting that you choose a number that's almost double the average respawn time of a dungeon, too.
"According to the interview the downtime was long because "Brad" thought it would be cool for players to shoot the shit for 36 minutes between spawns." Link?
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fights took freaking ages cos you'd see rogues with tarnished spear at hhk goblins cos they didn't have a bronze spear drop when they were doing orcs/gnolls.
Paladin tank, 3 priests, a wizard with no mana and a rogue. Classic group comp. Takes 3 mins to kill 1 blue. Takes 3 mins to recover. 6 mins / mob, room of 3 mobs = 18 mins of kills. Wiggle room for bio breaks / keeping spawns spaced.