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Old 07-20-2023, 12:05 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
All the melee classes get a mediocre scaling with stamina, and you want to maximise and ease your way to 255 strength as soon as you can as Rogue, so why does it matter if you go stamina? Unless you're in the top end guilds that can easily acquire the best gear in the game in short order, extra stamina is pointless on a Rogue.
Why does it matter if you go STR when you are capped on STR? I have posted multiple times how easy it is to cap your STR with EC gear and buffs. The logic is simple: Having +100 HP is better than having 300 STR instead of 275 STR. You get zero benefit from both of those STR numbers.

https://www.project1999.com/forums/s...6&postcount=18

Here is a simple list to get you +100 STR without filling all your slots. Your Gnome Rogue will have 160 STR without buffs. They will be capped with buffs. If you are simply in a group, you don't need 255 STR to output good DPS. I have never seen a group kick a Rogue because they had 160 STR instead of 185 STR.

https://wiki.project1999.com/Magelo_Blue:GnomeRogueTest - Here is a Magelo someone else made showing how Gnome Rogues with 60 STR will cap on their STR with only FoS. The only difficult piece to get on that Magelo is Strength of the Elements, and you can make up the strength by simply swapping the Coldain Gloves for Gauntlets of Potence.

Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Note that str also increases your chance to hit
This is incorrect. STR simply increases the maximum damage you can roll. There is no worn stat that can increase your chance to hit.
Last edited by DeathsSilkyMist; 07-20-2023 at 12:10 AM..
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