Melee classes and hybrids are a bit weird. A lot of your dps is mana-free, so you ideally want to be pulling/DPSing with as high an uptime as possible. The reason warriors want as much HP as possible is because of CH and because the toughest mobs in the game (the only mobs requiring a warrior tank basically) deal absurd amounts of damage per round.
There are some tough encounters where you'd want lots of health on a tank too, like if you're breaking into planes or doing nasty pulls with a bunch of caster mobs. However it's much less of a requirement than for someone tanking AoW or tunare for example.
For everything else in the game, aka constant pulls of blue mobs, stats which provide a continuous benefit are going to be more useful than a stat which doesn't really do anything as long as you stay alive. For knights, who don't tank the hardest mobs anyway, you could definitely make an argument for something other than stamina. On high sta race warriors, I'm a fan of dexterity
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