Quote:
Originally Posted by BigPlays
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So here is what I am trying to figure out. I always hear that the devs never intended people to play the way they do, sitting at camps for hours on end. Let's take LGuk for example. From what people say the devs thought during the interviews (I have not watched any of the interviews so I am going by word of mouth from the people who did) was that players would just adventure through the dungeon, get to the mob (say arch magi) kill him them just move on.
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Exactly. You'd hang out at the zone entrance until you formed a group, and then that group would start moving through the dungeon, trying to find a mob that drops something cool.
Quote:
Originally Posted by BigPlays
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If that is the case, it would take forever to level if you were not constantly pulling mobs and you were just making a bee line to the camp (ignoring mobs off the beaten path)
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Not at all: camping gets you loot, not more XP. You get the same XP whether you kill five mobs respawning four times, or whether you wander around killing twenty different mobs.
Quote:
Originally Posted by BigPlays
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It is like we are all playing EQ wrong according to the devs.
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You have to remember that when the game came out, no one knew the arch magi even existed, let alone that he dropped the Shining Metallic Robes and spawned at loc 1184, -832. Plus, even if you had that loc, there wasn't a map available to show you where that loc was.
It took a lot of time adventuring in Guk before people figured the details out, and then it took an even longer time before they added that info online. Also keep in mind there wasn't just one wiki, but many different sites (with separate, piecemeal data), that data often was inconsistent (or flat-out inaccurate), and many players didn't even read those sites at all ... some actually considered it cheating!
So, while you can learn just about anything by checking the wiki today, most EQ info took years to become common knowledge on live ... and you know what happened every year? A new expansion came out, with brand new zones/mobs/items.
I'm not going to pretend that on live no one ever camped a specific mob: they absolutely did. But the ratio of people "exploring" vs farming was
drastically different on live. The developers back then certainly knew what they were doing ... they just didn't account for how much more game knowledge we'd have decades later.