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Old 07-19-2023, 05:19 PM
cd288 cd288 is offline
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Join Date: Apr 2018
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Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
So here is what I am trying to figure out. I always hear that the devs never intended people to play the way they do, sitting at camps for hours on end. Let's take LGuk for example. From what people say the devs thought during the interviews (I have not watched any of the interviews so I am going by word of mouth from the people who did) was that players would just adventure through the dungeon, get to the mob (say arch magi) kill him them just move on.

If that is the case, it would take forever to level if you were not constantly pulling mobs and you were just making a bee line to the camp (ignoring mobs off the beaten path)

If people just did that, then yeah it would keep people playing (and paying).

It is like we are all playing EQ wrong according to the devs.
How old are you? And I don't ask that in a condescending way, but you seem to not have either been around for the classic era or been much more than a kid in the several years leading up to EQ release. Which would explain why you have this weird fixation that the devs designed EQ to keep subscribers paying.

EQ was basically a 3D, online version of MUDs/D&D. In MUDs and D&D, you get together as a group and go on adventures crawling through dungeons. As previously shown, the devs thought they might get like 30k people to play EQ max. As a result, if you open a bunch of servers there is plenty ability for a group to get together and do a crawl through the whole dungeon. Sure, that might have taken people awhile to level, but that's not why the game was designed that way.

And, again, as already stated, the subscription fee wasn't even originally intended as a huge profit driver. It was there to offset the at the time very substantial cost of running the servers etc. Once the game really exploded and subscription cost became a big cash cow for SOE, you saw them start making changes that could arguably be geared towards keeping people subscribed and stuck in the game (basically around the time of Luclin release).
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