Quote:
Originally Posted by cd288
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I was CSR back in the classic era and they definitely weren't doing things like pet exp etc. due to subscriber dollars. You seem to not recall the actual history of EQ and that this was essentially the first legitimate MMO ever made...no one was making game design decisions based around subscriber numbers (the original devs didn't even think they'd get like 100k subscribers, they thought this was going to be a minor niche game played by some D&D nerds). They designed the game the way they did upfront and then made balance changes as things went along. You're just not correct when it comes to classic era EQ.
Subscriber-based game design decisions didn't start really coming into play until like Luclin. Things they've done in the 2020s with a FTP and dying game have literally no applicability or relevance to classic era EQ and "what they would've done" lol
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Didn't they say the same thing about WoW back in the 2000s? That only a niche would play it and that it wouldn't be that successful?
These are just lies. Of course EverQuest was about getting drawing out subscriber money by any means necessary.
I mean, I'm playing this game regularly for the experience, but I have no qualms admitting a lot of this game is extremely dull and monotonous grinding that exists for the sole purpose of keeping people in the game longer.