Quote:
Originally Posted by BigPlays
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I do not think everyone would play a pet class simply because it did not take 50% of the exp. I think people would play them because they like to solo or just like the play style. DoT damage makes no sense because if you are moving you are not medding. So the time you lose while just running and not medding seems to be worse than just rooting.
I do think a decent amount the logistics around things in the game took the sub $$ into consideration. Now that it is FTP, they added in a bunch of things you can buy like exp pots. The goal of EQ was for them to make $$ off of subs because things like micro transactions did not exist at the time. If micro transactions were a thing I would guarantee EQ would have been a different game.
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I was CSR back in the classic era and they definitely weren't doing things like pet exp etc. due to subscriber dollars. You seem to not recall the actual history of EQ and that this was essentially the first legitimate MMO ever made...no one was making game design decisions based around subscriber numbers (the original devs didn't even think they'd get like 100k subscribers, they thought this was going to be a minor niche game played by some D&D nerds). They designed the game the way they did upfront and then made balance changes as things went along. You're just not correct when it comes to classic era EQ.
Subscriber-based game design decisions didn't start really coming into play until like Luclin. Things they've done in the 2020s with a FTP and dying game have literally no applicability or relevance to classic era EQ and "what they would've done" lol