Quote:
Originally Posted by BigPlays
[You must be logged in to view images. Log in or Register.]
Anything in the game that was designed to keep players playing "specifically" because of the monthly fee should be looked at or adjusted. They removed the Hybrid experience penalty, so I think removing pets taking 50% exp makes sense as well. The DoT dmg reduction while moving is also dumb and should never have been added to EQ.
I think certain things in the game are hard by design but others like one week spawns, the drop % of rare loot etc were there intentionally to keep people paying $$. I think if they made this game today, knowing how everything evolved, EQ would have exp pots for real cash, buy PP for cash, buy cosmetic items for cash, just like live EQ today. It would probably be free to play, so you can twink out a lv 1 character without killing a mob.
|
None of those things in your first paragraph were done because of monthly subscriptions. Hybrid exp penalties were implemented because on paper SOE thought hybrids would be more powerful than other classes (kind of right with Bards, but otherwise ended up being incorrect which is why they ended up removing). Pets taking 50% exp was done for balance purposes because otherwise no one would play any other class nor would there be any benefit to a pet class grouping. DoT damage while moving is also for balance purposes because it would be cheap/cheesy to allow someone like a Druid to just easily kite mobs without any risk because they get full DoT damage while moving. Nothing has anything to do with subscriber money.