Quote:
Originally Posted by DeathsSilkyMist
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I do have a question about how you are parsing the fights.
You say you did 28k damage to Shady on your Air Pet fight, for example, but you also say he only has 5k HP. Are you aggregating multiple fights together? Like you killed him 5 times and just packaged everything together? I assume Shady doesn't have high regeneration, so it doesn't sound like that was a single fight.
Just making sure the DPS isn't lower than what it should be. If there are increments of time that shouldn't be included in the total seconds, it will reduce total DPS. You should only be counting the time from the initiation of the encounter (first hit), to NPC death.
It would be awesome if you could post the logs somewhere too!
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Yea I’m using Gameparse and “combining” 5 fights each that were of similar content.
His AC is higher than it should be. I’ve messed with him using my ranger and it can be a nail-biter. These pets on normal blues should be almost twice the dps posted. The water with backstabs even higher.
The best way I could compensate for the flee time is to nuke at 20% (or have it land). He would result with 1-2% left and fleeing but only ate one backstab out of the 5 water fights for like 145.
Really the answer is to find a better target like an AFK player. I was doing this on the laptop while at work. The main thing this showed me was the focused air was the least difficult to keep topped off with tiny heals through the fight. The stun was landing quite effectively and it was less squishy than I assumed.
As for what that helps people accomplish? Shrug. I had hoped the Earth would be a clear brute. Turns out it needed more babysitting than the air with heals.
Note: I know DS and nukes would have made this trivial. I was using that crappy heal to try and not put out my thumb on the scale. I was mainly curious how they could take a hit. I’d love to try EoT in the same way.