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Old 07-05-2023, 06:32 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by cyxthryth [You must be logged in to view images. Log in or Register.]
Where - specifically/exactly - in the above linked post did you address/explain/justify the fact that you have claimed the 4 below Quotes are NOT contradictory
In the link you provided in your own post https://www.project1999.com/forums/s...postcount=4165 .

I am not going to answer you on this question again, because it is clear you are refusing to read anything given to you.

Just to clarify what quotes I am talking about in the link posted above:

Quote:
1. Assuming your group plays correctly, you will DPS the same way every time, the same as if you were solo.
This quote is making an assumption the group plays correctly. In both group and solo situations, a Mage will be doing less DPS than what is possible for their class to do if their pets keep dying mid-fight due to an issue with the player, or the group.

Quote:
2. I am very confident it won't change in a group.
This quote is simply saying if you can do 50 DPS to a mob solo, you can do 50 DPS to a mob grouped. The stats of the mob do not change based on your grouping status.

Quote:
3. In a group setting, there are too many variables out of your control that can skew the data.
4. Once you add in outside variables, that changes the DPS equation NOT because of what the class can do, but because of what other players are doing.
Both of these quotes are variations on the same idea. You could parse a group in which a Shaman does more DPS than a Mage, because the Mage's pet keeps dying due to the puller consistently pulling poorly. This doesn't indicate the Mage class does poor DPS, it indicates the group was performing poorly. It is more difficult to parse class DPS accurately in a group because of these variables.

If you want to make the claim that a specific class does less DPS in a group due to specific conditions, you need to provide evidence showing those specific conditions, so we can see if it is a restriction of the class in that specific scenario, or simply a result of inefficient play.
Last edited by DeathsSilkyMist; 07-05-2023 at 06:59 PM..
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